The crow is back. Pico-8 has been a game changer. Constraints simplify things, deeply so, and concepts then begin to be the focus. AdvertisementsRead more "Pico-de-hero."
Thanks to MBoffin, I finally took the leap and tried PICO-8. His pdf zine warmed up the learning curve quite a bit, but I’ve only just worked through the first tutorial. Onward always. Edit: Posted it on itchRead more "Pico 8"
When things start to collide…why did I want to build this myself again?Read more "Get it together"
It looks like I might’ve, but I am still pondering, drawing, and studying.Read more "Not giving up!"
I implemented bump (thank you!) in a very basic way. The demo made me realize how wonky and sloppy all of my code is. But progress!Read more "Collisions!"
My big (huge) first project is about a corpse that is instructed to build an undead army from those living in proximity. It is way bigger than I can even start to implement. So for now I am working on a NES zelda clone where your main “verb” is capturing the souls of others. I […]Read more "The Necromancy Begins"
One of my first attempts to make a game with an actual engine is trying to make this damn bird fly: Well, it’s progress.Read more "Getting going in godot"