Sam is bringing it, one layer at a time. (Yes, I know there are some seam lines that need cleaning up, WIP y’all)Read more "Art is Amazing"
At this point the slime can roll (need more animations), hop (sorta), and the axemobs can see, chase, and attack. Lots more to do. This game is going to be standalone but on the path to Corpse.Read more "Slime can hop and knockback"
I joined forces with an artist, Sam Yerke to make a very small, regenerative tree climbing platformer. I’ve been especially fueled by Downwell and Gonner. It must be dark and fun as hell. Work in slow progress.Read more "New Game: Uptree?"
The crow is back. Pico-8 has been a game changer. Constraints simplify things, deeply so, and concepts then begin to be the focus.Read more "Pico-de-hero."
Thanks to MBoffin, I finally took the leap and tried PICO-8. His pdf zine warmed up the learning curve quite a bit, but I’ve only just worked through the first tutorial. Onward always. Edit: Posted it on itchRead more "Pico 8"
When things start to collide…why did I want to build this myself again?Read more "Get it together"
It looks like I might’ve, but I am still pondering, drawing, and studying.Read more "Not giving up!"
I implemented bump (thank you!) in a very basic way. The demo made me realize how wonky and sloppy all of my code is. But progress!Read more "Collisions!"
My big (huge) first project is about a corpse that is instructed to build an undead army from those living in proximity. It is way bigger than I can even start to implement. So for now I am working on a NES zelda clone where your main “verb” is capturing the souls of others. I […]Read more "The Necromancy Begins"